Tales of the Swampwitch

Language stuff and Fantasy

Unnamed Conlang

I’m starting a new conlang project, since I lost all data on old ones.

As usual, let’s start with some design goals and limits.

  • I want this language to be a-priori
  • I want this language to be easily pronounced by me, to encourage myself to learn it. This means I will not use any very exotic phonemes or consonant clusters.
  • I want this language to have an interesting noun class and case system.
  • I eventually want to create a custom orthography, but there will always be a Latin-based orthography for ease of use.
  • I want this language to use a lot of Velar consonants, for aesthetic purposes.
  • I want this language to represent a non-human way of thinking, without going into full-tilt alien.
  • This language will be the ancestor for a small family of languages, each with their own unique features. Due to this being a proto-language, it’s okay if it’s somewhat unnaturally regular.

The first step is, of course, deciding on phones and phonology.

Consonants

Plosives: /t/ /d/ /k/ /g/
Fricatives: /f/ /v/ /s/ /z/ /x/ /G/
Affricates: /ts)/ /dz)/ /kx)/
Nasals: /n/ and /N/

Special Note: Velar consonants will be more common than others.

Vowels

/a/ /e/ /i/ /o/ /u/

Syllable Structure

CV(C)

Special note: Nasals in the coda preceding a plosive in the next syllable (whether across word boundaries or not) will debuccalize towards the plosive.

Latin Ortography

Single word lowercase CXS characters will be spelled in their normal latin forms. /G/ will be <c>, /N/ will be spelled <m> affricates will be spelled <ts>, <dz> and <kx>

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